Design Constraints

Designing Levels for Hurry Hurry Heal Me

A static camera

  • Imposes a space constraint
  • And a height constraint
  • Does it need to be a fixed ratio?

Screen Shot 2017-04-06 at 15.08.39.png

Objects

  • The bigger the object the easier it is to interact with
  • Types of Objects:
    • Tiles,
    • Hamsas,
    • Players
    • Enemy?
  • Space between objects
    • The further away things are the longer it takes to reach them
    • Therefore the harder it is.
  • What is the maximum amount of objects in a level?
  • The more Hamsas there are the more difficult it is.
    • Do more Hamsas do more damage to compensate for this

 

Layout grids

  •  I want to place things in the environment based on a grid system.
  • This will create an aesthetic balance.
  • What is the size of the grid?
  • What is the shape of the grid?
    • Triangle
    • ++sides
  • Do you need to be able to see which are the possible tiles?

 

Player Size

  • What is too big / too small
  • How far up can the camera go before it is too far?

 

Space in the Centre

  • Is very calming.
  • It is a natural gathering spot to heal people
  • To start with this should be left blank
  • To create more stress you could put a tile there
  • Even more stress a Hamsa which blocks the centre.

 

Hamsas have height

  • Blocks paths

 

 

 

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