Sound Design

Conversation with Alex

 

  • Sound design and foley design are two different things.
  • As the game is set over time, it could be good to have one long sound track
  • Need to test level length but probably around the 5-15min mark
  • This would be good for a sound track that builds in tension over this time – rather than a series of loops
  • Sound effects over the top can show when people died
  • Characters are ‘cartoony’ and the sound can reflect this
  • Could create our own cartoony language.
    • Have characters shout things at each other.
    • e.g. Get Over Here – I can Heal You – Stay still!!

 

 

 

 

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