Claudia has created a model in Maya and has animated it…
Now to put it into Unity
First you need Maya
You do not need to use maya – it will just run in the background while you import the assets.
Import the Asset
Import Asset – you want the .mb file
This could take a while to import but when you are done, you will have your model.
You can check that the animations have been imported correctly as well.
Attaching the model to the rest of the player
I just dragged the model onto the Model1 component of player 1
You are now given an animator controller. You can link the Avatar to the model you are using.
Working on the Animation
You need to create an Animator Controller, I have called mine walking.
In the animation window, you can create a walk box
In the inspector you can link it to the animation that were imported with the model.
Back to the Player Character
You can now attach the controller in the animator part of the player component/
Finally a little bit of script
I want to only make the player animate when they are actually moving.
I do this through the update function where I check if the player is moving and then enable/disable the animation.