Indie Game Development

https://clyp.it/pkugpaj3

The History of Indie

The start of the indie movement:

  1. Star Wars
  2. Asteroids
  3. Colossal Cave Adventure
  4. Adventure
  5. Cave Story
  6. Monster Maze
  7. Manic Miner
  8. Jet Set Willy
  9. Horace Goes Skiing
  10. Hover Bovver
  11. Chucky Egg
  12. Dark Castle
  13. The fools errand
  14. ZZT
  15. Pyro 2
  16. Fight of the Sumo Hopper
  17. Alien Hominid
  18. Soldat
  19. Graveyard
  20. Seiklus
  21. Facade
  22. Dwarf Fortress
  23. Flow
  24. Passage
  25. Dear Esther
  26. Braid
  27. Lose / Lose
  28. CanaBalt
  29. Limbo
  30. Super Meat Boy
  31. Triple Town
  32. Hit Me
  33. Journey
  34. Fez
  35. Frog Fractions
  36. Proteus
  37. Everyones gone to the rapture
  38. That Dragon Cancer
  39. Mincraft

Play them on archie.org

What makes an Indie Game?

  • Small Team
  • Short Development time
  • Experimental
  • Do it yourself / Do it with others

Distribution

  1. Code through magazines, which you would have to type yourself
    • Crash
    • Zap 64
  2. Mailorder cassettes
  3. Micro fairs
    • Designers met the players
  4.  Local Game Store
    • WHSmiths and Boots where the biggest distributors

Distributors of the 1980’s

  • Imagine
  • US Gold
  • Ocean
  • Ultimate Play the Game
  • Firebird

These then turned into Rare and Epic (Game Companies)

1984 The Crash

Development companies start and indie games become much harder.

https://clyp.it/gsza5tzn

Things to check out

  • Rod Cousins
  • Llamasoft
  • Ian Stewart
  • Peter Harp
  • Charcels Cecil
  • Bedroom to Billions
  • Amiga Years

1990’s Publishers in control

  • Games appear on consoles
  • Little indie game development

What happens between 1984 – 2004 ?

  • Where did all the indie developers go?
  • Amiga was public domain
    • Created worms
    • Caos Engine, bitmap brothers
    • Lemmings – rockstar
    • Speedball 2
    • Populus
    • Knights of the Crystallion
    • Dizzy
  • Small companies became big companies
  • Level Editors start to exist
    • Klik ‘n Play
    • Game Maker
  • Modding counter strike

https://clyp.it/f2drjntx

Distribution 1990-2000

  • Large scale via publishers
  • Share-ware
    • ViziCal
    • Connecting to the bullet board
  • Public Domain
  • The Internet
    • Newgrounds
    • Flash and Shockwave
    • Neopets
  • Steam (2003)

https://clyp.it/ju2ne4me

Indie getting back to main stream 2008

  • Cactus Tuning speech
  • Different indie scenes
    • Indie Arcades – Hit Me
  • Twine
  • People saying interesting things
  • E3 indie section – sony (2013)
  • Shift to multi-platoform
    • xBox One
    • PS4
    • Steam
    • Online
  • Games with Level Editors
    • Allowing anyone to make a game
  • The indie scene is not unified

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